1. Remaining coins
Target cost minus current coins, floored at zero. This is the only step that can hit zero mid-plan — and hitting it is the tool telling you the purchase is ready today, not an error.
Turn your own match results into a time-to-unlock plan for the next my game sword — method, worked example, and pace scenarios included, checked 2026-10-03.
Every input comes from your own current session. The game pays Coins for wins and charges Coins for sword unlocks — both confirmed by the creator's description — but it publishes no rate for either, so this tool prefills nothing and invents nothing. Measure once, plan, then re-measure after updates.
All values come from your own current game session. Results are estimates, not official rates.
Method: the planner divides remaining coins by your observed coins per win, then multiplies the rounded win count by your observed minutes per win.
Limit: estimates use only your entries and cannot account for rewards, boosts, losses, or game changes that you did not enter.
The same four steps the planner runs, written out so you can audit every number it shows.
Target cost minus current coins, floored at zero. This is the only step that can hit zero mid-plan — and hitting it is the tool telling you the purchase is ready today, not an error.
Remaining coins divided by your observed coins per win, rounded up — a fractional win is still a full match of your life. The planner also recomputes this at 90% and 110% of your payout to bracket the drift.
Wins multiplied by your observed minutes per win. Include queue time when you measure: in a 12-server arena game, waiting is part of the price of every win.
Current coins as a share of the target cost. It answers "should I keep grinding or change target" — a plan stuck under 20% after a long session usually means the chosen sword is a later-game goal, not a next-session one.
The numbers below are an illustration of the arithmetic, not game data — sword costs and payouts are not published, so read your own screens and substitute.
Suppose your unlock screen shows the sword you want costs 50,000 Coins, you are holding 12,400, and three timed matches paid you an average of 1,850 Coins per win at 6 minutes per win including queue. The planner computes: 50,000 − 12,400 = 37,600 Coins remaining; 37,600 ÷ 1,850 = 20.3, rounded up to 21 wins; 21 × 6 = 126 minutes — about two hours of matches. Your progress stands at 12,400 ÷ 50,000 = 24.8%.
The pace band is where plans survive contact with the game: at 10% worse payout (1,665 per win) the same goal takes 23 wins and 138 minutes; at 10% better (2,035) it takes 19 wins and 114 minutes. If the slow end of that band is unacceptable, the rational moves are more farming sessions per day, not a different sword — unless the progress percentage says the target itself is the problem.
Three decisions the number actually supports.
Wins needed ÷ your typical matches per hour tells you whether the unlock is a today goal or a week goal. Planning around that boundary beats grinding past the point of fun for a number that was never measured.
If the estimate exceeds the time you actually have by an order of magnitude, the sword is endgame content for your account. Check the swords page for what is confirmed about the roster before locking in a long grind.
Re-run the planner after any update. If the same inputs suddenly need noticeably more wins, a payout change landed — note it, re-measure coins per win, and treat the old average as expired.
Confirmed-by-description facts on the left; never-published numbers on the right.
| System | Status in public sources |
|---|---|
| Sword roster | No sword names beyond the generic tiers, no unlock costs, no damage values, and no ability descriptions have ever been published. |
| Combat | No frame data, combo damage tables, dodge cooldowns, or charge thresholds exist in any public source. |
| Progression currency | No per-win payout table, no cost curve, and no win-rate expectations are published anywhere. |
It converts four numbers you read off your own game screens — current coins, the target sword's cost, your observed coins per win, and your observed minutes per win — into the wins and playtime left before the unlock. It is arithmetic on your inputs: the developer publishes no cost table or payout rate, so none is prefilled.
Current coins: your balance display in the arena lobby. Target cost: the unlock screen showing the sword you want next. Coins per win: note your balance before and after a match — the difference is what one win actually paid you, including any bonuses your match earned. Minutes per win: time a full match from queue to result screen, and include queue time; a match is worth its whole duration, not just the fight.
A partial win pays nothing — you collect coins at the result screen, not mid-match — so the estimate uses ceiling division: 7.2 wins is 8 matches. That is also why spending coins mid-plan matters: every purchase between sessions resets the remaining-coins figure, and the honest fix is to update the current-coins input, not to round down.
The planner also computes your plan at 10% below and 10% above your entered coins-per-win. Match payouts are not flat — win streaks, match length, and arena performance all move the number — so the band shows how much the estimate can drift from one bad or good session. If the slow case ruins your schedule, farm a session first and re-measure.
No. Costs, damage values, and ability stats for the 60+ swords have never been published, so no calculator can rank them honestly. The planner answers a different question — how far you are from the unlock you already chose — and the swords page and tier list cover the choose-which question with source labels.
Exactly as accurate as your inputs. Three measured wins give a usable coins-per-win average; the common error is entering your best match instead of your recent average. Re-measure after any update — Update 67-era balances can change payouts without notice.
Method note, checked 2026-10-03: the planner is deterministic arithmetic on player-entered values; it holds no game data, sets no cookies, and sends nothing anywhere. The formula and its limits are documented above so any other sword-planning tool can be compared against it line by line.