Learn the loop
The beginner guide's first-session route — what a win pays, what a knock-off is worth, and why charged specials change fights.
Beginner guideEvery guide in one place: what the game is, how its systems connect, and which page solves which player problem.
my game is a last-fighter-standing PvP sword arena by the Roblox group Kitty Makes Games, launched August 18, 2026. You enter a rotating arena with a sword, out-fight the lobby with combos, dodges, and damage-charged special moves, knock rivals off the platform, and take Coins from wins. Coins buy the next unlock on the way through 60+ swords toward the legendary blades locked behind the final gate, with ranked seasons, titles, and armor sets layered on top. The creator has confirmed every one of those systems by name; almost no numbers behind them — costs, stats, rank tables, payout rates — have ever been published, which is why these guides teach you to measure your own matches and decide with source labels rather than memorize tables that do not exist.
Each summary says what the page covers and what it refuses to invent. Checked 2026-10-03.
The first-session route: start with the starter sword, learn the official loop — fight and dodge, land combos, knock rivals off, earn Coins from wins — then observe charged special-move timing in your own matches before spending on the first unlock. Ends with the mistakes that cost new fighters their first Coins: grinding before checking rewards, spending rare currency blind, and trusting advice written for a different game with a similar name.
CompetitiveRanked seasons with rewards and titles exist, and unlockable armor sets change combat — both are creator-confirmed. What no source publishes is the rank ladder, season dates, title list, or armor effects, so this guide gives the verified status, an in-game checklist for reading the live ranked interface yourself, and the boundaries that keep you from planning around invented reward tables.
ToolThe companion tool for every guide on this hub: enter current coins, the target sword's cost, your observed coins per win, and minutes per win, and it projects the wins and playtime left. The page documents the full method, a worked example, and pace scenarios so you can audit every number.
ReferenceThe sword-family reference: the starter sword, 60+ unlockable swords with distinct abilities, and the legendary blades locked behind the final gate are all creator-confirmed; names, costs, and stats are not. Includes what to check on your own unlock screen before committing Coins to a target.
ReferenceThe two officially named arenas, plus a practical observation checklist — ledges, open space, approach lanes, recovery room — for testing a sword in the current rotation. The description confirms arenas rotate; no source documents the order, timer, or layouts.
Status checksThe official headline reached Update 67 in five weeks, so every guide here can age fast. The update tracker lists what to recheck after each patch — codes, payouts, ranked state, link changes — with the checked date of the last verification.
The dependency chain from first match to long-term planning.
The beginner guide's first-session route — what a win pays, what a knock-off is worth, and why charged specials change fights.
Beginner guideTime three matches, note coins before and after, and take the average into the planner — that is the only payout data that exists.
Open the plannerSwords and arenas carry the confirmed roster facts; the tier list holds the compare-before-you-spend method.
Swords referenceUpdates move payouts and systems; the tracker lists exactly what to recheck and when it was last verified.
Update tracker